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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_PHYSICS_COMMON_NX
#define PX_PHYSICS_COMMON_NX

/** \addtogroup common 
@{ */

#include "foundation/Px.h"


// define API function declaration (public API only needed because of extensions)
#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
	#define PX_PHYSX_CORE_API
#else
	#if (defined(PX_WINDOWS) || defined(PX_WIN8ARM))
		#if defined PX_PHYSX_CORE_EXPORTS
			#define PX_PHYSX_CORE_API __declspec(dllexport)
		#else
			#define PX_PHYSX_CORE_API __declspec(dllimport)
		#endif
     #else
		#define PX_PHYSX_CORE_API 
    #endif
#endif

#if (defined(PX_WINDOWS) || defined(PX_WIN8ARM)) && !defined(__CUDACC__)
	#if defined PX_PHYSX_COMMON_EXPORTS
		#define PX_PHYSX_COMMON_API __declspec(dllexport)
	#else
		#define PX_PHYSX_COMMON_API __declspec(dllimport)
	#endif
#else
	#define PX_PHYSX_COMMON_API
#endif

// Changing these parameters requires recompilation of the SDK


// Support GPU PhysX
#if defined(PX_WINDOWS)
#define PX_SUPPORT_GPU_PHYSX 1
#else
#define PX_SUPPORT_GPU_PHYSX 0
#endif

namespace physx
{
	class PxRefResolver;
	class PxUserReferences;
	class PxCollection;
	class PxSerializable;
} // namespace physx

// we need this until all our code lives in physx namespace
// using namespace physx;

/** @} */
#endif
