#ifndef __gxframework_gxopengl_h__
	#define __gxframework_gxopengl_h__

#include "shared.h"

#ifdef __cplusplus
extern "C" {
#endif

#ifndef APIENTRYP
	#define APIENTRYP APIENTRY *
#endif

#define GL_VERSION_1_0 10
#define GL_VERSION_1_1 11
#define GL_VERSION_1_2 12
#define GL_VERSION_1_3 13
#define GL_VERSION_1_4 14
#define GL_VERSION_1_5 15
#define GL_VERSION_2_0 20
#define GL_VERSION_2_1 21
#define GL_VERSION_3_0 30
#define GL_VERSION_3_1 31
#define GL_VERSION_3_2 32
#define GL_VERSION_3_3 33
#define GL_VERSION_4_0 40
#define GL_VERSION_4_1 41
#define GL_VERSION_4_2 42

#ifndef GL_MAXIMUM_VERSION
	#define GL_MAXIMUM_VERSION GL_VERSION_4_2
#endif

//additional extensions
#ifndef GL_LOAD_ADDITIONAL_EXTENSIONS
	#define GL_LOAD_ADDITIONAL_EXTENSIONS GL_TRUE
#endif

#ifndef GLAPI
	#define GLAPI extern
#endif

/* Base GL types */

#include <stddef.h>

typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef unsigned short GLhalf;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;

/* only WIN32 */
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;

typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;

namespace Gx
{
	GXFRAMEWORK_DECLSPEC void glGetVersion(int& major, int& minor);
	GXFRAMEWORK_DECLSPEC int glGetMajorVersion();
	GXFRAMEWORK_DECLSPEC int glGetMinorVersion();
}

/* OpenGL 1.0 */
/* Tego nie trzeba ładować dynamicznie. */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_0
GLAPI void APIENTRY glCullFace (GLenum mode);
GLAPI void APIENTRY glFrontFace (GLenum mode);
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
GLAPI void APIENTRY glLineWidth (GLfloat width);
GLAPI void APIENTRY glPointSize (GLfloat size);
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glDrawBuffer (GLenum mode);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glClearStencil (GLint s);
GLAPI void APIENTRY glClearDepth (GLclampd depth);
GLAPI void APIENTRY glStencilMask (GLuint mask);
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask (GLboolean flag);
GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glFinish (void);
GLAPI void APIENTRY glFlush (void);
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GLAPI void APIENTRY glLogicOp (GLenum opcode);
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glDepthFunc (GLenum func);
GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadBuffer (GLenum mode);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
GLAPI GLenum APIENTRY glGetError (void);
GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glDepthRange (GLclampd near, GLclampd far);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif

/* OpenGL 1.1 */
/* Tego nie trzeba ładować dynamicznie. */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_1

/* AttribMask */
#define GL_DEPTH_BUFFER_BIT               0x00000100
#define GL_STENCIL_BUFFER_BIT             0x00000400
#define GL_COLOR_BUFFER_BIT               0x00004000
/* Boolean */
#define GL_FALSE                          0
#define GL_TRUE                           1
/* BeginMode */
#define GL_POINTS                         0x0000
#define GL_LINES                          0x0001
#define GL_LINE_LOOP                      0x0002
#define GL_LINE_STRIP                     0x0003
#define GL_TRIANGLES                      0x0004
#define GL_TRIANGLE_STRIP                 0x0005
#define GL_TRIANGLE_FAN                   0x0006
/* AlphaFunction */
#define GL_NEVER                          0x0200
#define GL_LESS                           0x0201
#define GL_EQUAL                          0x0202
#define GL_LEQUAL                         0x0203
#define GL_GREATER                        0x0204
#define GL_NOTEQUAL                       0x0205
#define GL_GEQUAL                         0x0206
#define GL_ALWAYS                         0x0207
/* BlendingFactorDest */
#define GL_ZERO                           0
#define GL_ONE                            1
#define GL_SRC_COLOR                      0x0300
#define GL_ONE_MINUS_SRC_COLOR            0x0301
#define GL_SRC_ALPHA                      0x0302
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
#define GL_DST_ALPHA                      0x0304
#define GL_ONE_MINUS_DST_ALPHA            0x0305
/* BlendingFactorSrc */
#define GL_DST_COLOR                      0x0306
#define GL_ONE_MINUS_DST_COLOR            0x0307
#define GL_SRC_ALPHA_SATURATE             0x0308
/* DrawBufferMode */
#define GL_NONE                           0
#define GL_FRONT_LEFT                     0x0400
#define GL_FRONT_RIGHT                    0x0401
#define GL_BACK_LEFT                      0x0402
#define GL_BACK_RIGHT                     0x0403
#define GL_FRONT                          0x0404
#define GL_BACK                           0x0405
#define GL_LEFT                           0x0406
#define GL_RIGHT                          0x0407
#define GL_FRONT_AND_BACK                 0x0408
/* ErrorCode */
#define GL_NO_ERROR                       0
#define GL_INVALID_ENUM                   0x0500
#define GL_INVALID_VALUE                  0x0501
#define GL_INVALID_OPERATION              0x0502
#define GL_OUT_OF_MEMORY                  0x0505
/* FrontFaceDirection */
#define GL_CW                             0x0900
#define GL_CCW                            0x0901
/* GetPName */
#define GL_POINT_SIZE                     0x0B11
#define GL_POINT_SIZE_RANGE               0x0B12
#define GL_POINT_SIZE_GRANULARITY         0x0B13
#define GL_LINE_SMOOTH                    0x0B20
#define GL_LINE_WIDTH                     0x0B21
#define GL_LINE_WIDTH_RANGE               0x0B22
#define GL_LINE_WIDTH_GRANULARITY         0x0B23
#define GL_POLYGON_SMOOTH                 0x0B41
#define GL_CULL_FACE                      0x0B44
#define GL_CULL_FACE_MODE                 0x0B45
#define GL_FRONT_FACE                     0x0B46
#define GL_DEPTH_RANGE                    0x0B70
#define GL_DEPTH_TEST                     0x0B71
#define GL_DEPTH_WRITEMASK                0x0B72
#define GL_DEPTH_CLEAR_VALUE              0x0B73
#define GL_DEPTH_FUNC                     0x0B74
#define GL_STENCIL_TEST                   0x0B90
#define GL_STENCIL_CLEAR_VALUE            0x0B91
#define GL_STENCIL_FUNC                   0x0B92
#define GL_STENCIL_VALUE_MASK             0x0B93
#define GL_STENCIL_FAIL                   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
#define GL_STENCIL_REF                    0x0B97
#define GL_STENCIL_WRITEMASK              0x0B98
#define GL_VIEWPORT                       0x0BA2
#define GL_DITHER                         0x0BD0
#define GL_BLEND_DST                      0x0BE0
#define GL_BLEND_SRC                      0x0BE1
#define GL_BLEND                          0x0BE2
#define GL_LOGIC_OP_MODE                  0x0BF0
#define GL_COLOR_LOGIC_OP                 0x0BF2
#define GL_DRAW_BUFFER                    0x0C01
#define GL_READ_BUFFER                    0x0C02
#define GL_SCISSOR_BOX                    0x0C10
#define GL_SCISSOR_TEST                   0x0C11
#define GL_COLOR_CLEAR_VALUE              0x0C22
#define GL_COLOR_WRITEMASK                0x0C23
#define GL_DOUBLEBUFFER                   0x0C32
#define GL_STEREO                         0x0C33
#define GL_LINE_SMOOTH_HINT               0x0C52
#define GL_POLYGON_SMOOTH_HINT            0x0C53
#define GL_UNPACK_SWAP_BYTES              0x0CF0
#define GL_UNPACK_LSB_FIRST               0x0CF1
#define GL_UNPACK_ROW_LENGTH              0x0CF2
#define GL_UNPACK_SKIP_ROWS               0x0CF3
#define GL_UNPACK_SKIP_PIXELS             0x0CF4
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_SWAP_BYTES                0x0D00
#define GL_PACK_LSB_FIRST                 0x0D01
#define GL_PACK_ROW_LENGTH                0x0D02
#define GL_PACK_SKIP_ROWS                 0x0D03
#define GL_PACK_SKIP_PIXELS               0x0D04
#define GL_PACK_ALIGNMENT                 0x0D05
#define GL_MAX_TEXTURE_SIZE               0x0D33
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
#define GL_SUBPIXEL_BITS                  0x0D50
#define GL_TEXTURE_1D                     0x0DE0
#define GL_TEXTURE_2D                     0x0DE1
#define GL_POLYGON_OFFSET_UNITS           0x2A00
#define GL_POLYGON_OFFSET_POINT           0x2A01
#define GL_POLYGON_OFFSET_LINE            0x2A02
#define GL_POLYGON_OFFSET_FILL            0x8037
#define GL_POLYGON_OFFSET_FACTOR          0x8038
#define GL_TEXTURE_BINDING_1D             0x8068
#define GL_TEXTURE_BINDING_2D             0x8069
/* GetTextureParameter */
#define GL_TEXTURE_WIDTH                  0x1000
#define GL_TEXTURE_HEIGHT                 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
#define GL_TEXTURE_BORDER_COLOR           0x1004
#define GL_TEXTURE_RED_SIZE               0x805C
#define GL_TEXTURE_GREEN_SIZE             0x805D
#define GL_TEXTURE_BLUE_SIZE              0x805E
#define GL_TEXTURE_ALPHA_SIZE             0x805F
/* HintMode */
#define GL_DONT_CARE                      0x1100
#define GL_FASTEST                        0x1101
#define GL_NICEST                         0x1102
/* DataType */
#define GL_BYTE                           0x1400
#define GL_UNSIGNED_BYTE                  0x1401
#define GL_SHORT                          0x1402
#define GL_UNSIGNED_SHORT                 0x1403
#define GL_INT                            0x1404
#define GL_UNSIGNED_INT                   0x1405
#define GL_FLOAT                          0x1406
#define GL_DOUBLE                         0x140A
/* LogicOp */
#define GL_CLEAR                          0x1500
#define GL_AND                            0x1501
#define GL_AND_REVERSE                    0x1502
#define GL_COPY                           0x1503
#define GL_AND_INVERTED                   0x1504
#define GL_NOOP                           0x1505
#define GL_XOR                            0x1506
#define GL_OR                             0x1507
#define GL_NOR                            0x1508
#define GL_EQUIV                          0x1509
#define GL_INVERT                         0x150A
#define GL_OR_REVERSE                     0x150B
#define GL_COPY_INVERTED                  0x150C
#define GL_OR_INVERTED                    0x150D
#define GL_NAND                           0x150E
#define GL_SET                            0x150F
/* MatrixMode (for gl3.h, FBO attachment type) */
#define GL_TEXTURE                        0x1702
/* PixelCopyType */
#define GL_COLOR                          0x1800
#define GL_DEPTH                          0x1801
#define GL_STENCIL                        0x1802
/* PixelFormat */
#define GL_COLOR_INDEX                    0x1900 // deprecated?
#define GL_STENCIL_INDEX                  0x1901
#define GL_DEPTH_COMPONENT                0x1902
#define GL_RED                            0x1903
#define GL_GREEN                          0x1904
#define GL_BLUE                           0x1905
#define GL_ALPHA                          0x1906
#define GL_RGB                            0x1907
#define GL_RGBA                           0x1908
#define GL_LUMINANCE                      0x1909 // deprecated?
#define GL_LUMINANCE_ALPHA                0x190A // deprecated?
/* PolygonMode */
#define GL_POINT                          0x1B00
#define GL_LINE                           0x1B01
#define GL_FILL                           0x1B02
/* StencilOp */
#define GL_KEEP                           0x1E00
#define GL_REPLACE                        0x1E01
#define GL_INCR                           0x1E02
#define GL_DECR                           0x1E03
/* StringName */
#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03
/* TextureMagFilter */
#define GL_NEAREST                        0x2600
#define GL_LINEAR                         0x2601
/* TextureMinFilter */
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER             0x2800
#define GL_TEXTURE_MIN_FILTER             0x2801
#define GL_TEXTURE_WRAP_S                 0x2802
#define GL_TEXTURE_WRAP_T                 0x2803
/* TextureTarget */
#define GL_PROXY_TEXTURE_1D               0x8063
#define GL_PROXY_TEXTURE_2D               0x8064
/* TextureWrapMode */
#define GL_REPEAT                         0x2901
/* PixelInternalFormat */
#define GL_R3_G3_B2                       0x2A10
#define GL_RGB4                           0x804F
#define GL_RGB5                           0x8050
#define GL_RGB8                           0x8051
#define GL_RGB10                          0x8052
#define GL_RGB12                          0x8053
#define GL_RGB16                          0x8054
#define GL_RGBA2                          0x8055
#define GL_RGBA4                          0x8056
#define GL_RGB5_A1                        0x8057
#define GL_RGBA8                          0x8058
#define GL_RGB10_A2                       0x8059
#define GL_RGBA12                         0x805A
#define GL_RGBA16                         0x805B

GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GLAPI GLboolean APIENTRY glIsTexture (GLuint texture);

#endif

/* OpenGL 1.2 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_2

#define GL_UNSIGNED_BYTE_3_3_2            0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_INT_8_8_8_8           0x8035
#define GL_UNSIGNED_INT_10_10_10_2        0x8036
#define GL_TEXTURE_BINDING_3D             0x806A
#define GL_PACK_SKIP_IMAGES               0x806B
#define GL_PACK_IMAGE_HEIGHT              0x806C
#define GL_UNPACK_SKIP_IMAGES             0x806D
#define GL_UNPACK_IMAGE_HEIGHT            0x806E
#define GL_TEXTURE_3D                     0x806F
#define GL_PROXY_TEXTURE_3D               0x8070
#define GL_TEXTURE_DEPTH                  0x8071
#define GL_TEXTURE_WRAP_R                 0x8072
#define GL_MAX_3D_TEXTURE_SIZE            0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
#define GL_BGR                            0x80E0
#define GL_BGRA                           0x80E1
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
#define GL_MAX_ELEMENTS_INDICES           0x80E9
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_TEXTURE_MIN_LOD                0x813A
#define GL_TEXTURE_MAX_LOD                0x813B
#define GL_TEXTURE_BASE_LEVEL             0x813C
#define GL_TEXTURE_MAX_LEVEL              0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E

/* GL_ARB_imaging */
#define GL_CONSTANT_COLOR                 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
#define GL_CONSTANT_ALPHA                 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
#define GL_BLEND_COLOR                    0x8005
#define GL_FUNC_ADD                       0x8006
#define GL_MIN                            0x8007
#define GL_MAX                            0x8008
#define GL_BLEND_EQUATION                 0x8009
#define GL_FUNC_SUBTRACT                  0x800A
#define GL_FUNC_REVERSE_SUBTRACT          0x800B

GXFRAMEWORK_DECLSPEC void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquation (GLenum mode);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GXFRAMEWORK_DECLSPEC void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

#endif

/* OpenGL 1.3 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_3

#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
#define GL_MULTISAMPLE                    0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
#define GL_SAMPLE_COVERAGE                0x80A0
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
#define GL_TEXTURE_CUBE_MAP               0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
#define GL_COMPRESSED_RGB                 0x84ED
#define GL_COMPRESSED_RGBA                0x84EE
#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
#define GL_TEXTURE_COMPRESSED             0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
#define GL_CLAMP_TO_BORDER                0x812D

GXFRAMEWORK_DECLSPEC void APIENTRY glActiveTexture (GLenum texture);
GXFRAMEWORK_DECLSPEC void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);

#endif

/* OpenGL 1.4 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_4

#define GL_BLEND_DST_RGB                  0x80C8
#define GL_BLEND_SRC_RGB                  0x80C9
#define GL_BLEND_DST_ALPHA                0x80CA
#define GL_BLEND_SRC_ALPHA                0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_DEPTH_COMPONENT24              0x81A6
#define GL_DEPTH_COMPONENT32              0x81A7
#define GL_MIRRORED_REPEAT                0x8370
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
#define GL_TEXTURE_LOD_BIAS               0x8501
#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508
#define GL_TEXTURE_DEPTH_SIZE             0x884A
#define GL_TEXTURE_COMPARE_MODE           0x884C
#define GL_TEXTURE_COMPARE_FUNC           0x884D

GXFRAMEWORK_DECLSPEC void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
GXFRAMEWORK_DECLSPEC void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GXFRAMEWORK_DECLSPEC void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glPointParameteri (GLenum pname, GLint param);
GXFRAMEWORK_DECLSPEC void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);

#endif

/* OpenGL 1.5 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_1_5

#define GL_BUFFER_SIZE                    0x8764
#define GL_BUFFER_USAGE                   0x8765
#define GL_QUERY_COUNTER_BITS             0x8864
#define GL_CURRENT_QUERY                  0x8865
#define GL_QUERY_RESULT                   0x8866
#define GL_QUERY_RESULT_AVAILABLE         0x8867
#define GL_ARRAY_BUFFER                   0x8892
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
#define GL_ARRAY_BUFFER_BINDING           0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY                      0x88B8
#define GL_WRITE_ONLY                     0x88B9
#define GL_READ_WRITE                     0x88BA
#define GL_BUFFER_ACCESS                  0x88BB
#define GL_BUFFER_MAPPED                  0x88BC
#define GL_BUFFER_MAP_POINTER             0x88BD
#define GL_STREAM_DRAW                    0x88E0
#define GL_STREAM_READ                    0x88E1
#define GL_STREAM_COPY                    0x88E2
#define GL_STATIC_DRAW                    0x88E4
#define GL_STATIC_READ                    0x88E5
#define GL_STATIC_COPY                    0x88E6
#define GL_DYNAMIC_DRAW                   0x88E8
#define GL_DYNAMIC_READ                   0x88E9
#define GL_DYNAMIC_COPY                   0x88EA
#define GL_SAMPLES_PASSED                 0x8914

/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;

GXFRAMEWORK_DECLSPEC void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsQuery (GLuint id);
GXFRAMEWORK_DECLSPEC void APIENTRY glBeginQuery (GLenum target, GLuint id);
GXFRAMEWORK_DECLSPEC void APIENTRY glEndQuery (GLenum target);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsBuffer (GLuint buffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GXFRAMEWORK_DECLSPEC void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
GXFRAMEWORK_DECLSPEC GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glUnmapBuffer (GLenum target);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);

#endif


/* OpenGL 2.0 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_2_0

#define GL_BLEND_EQUATION_RGB             0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
#define GL_STENCIL_BACK_FUNC              0x8800
#define GL_STENCIL_BACK_FAIL              0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_MAX_DRAW_BUFFERS               0x8824
#define GL_DRAW_BUFFER0                   0x8825
#define GL_DRAW_BUFFER1                   0x8826
#define GL_DRAW_BUFFER2                   0x8827
#define GL_DRAW_BUFFER3                   0x8828
#define GL_DRAW_BUFFER4                   0x8829
#define GL_DRAW_BUFFER5                   0x882A
#define GL_DRAW_BUFFER6                   0x882B
#define GL_DRAW_BUFFER7                   0x882C
#define GL_DRAW_BUFFER8                   0x882D
#define GL_DRAW_BUFFER9                   0x882E
#define GL_DRAW_BUFFER10                  0x882F
#define GL_DRAW_BUFFER11                  0x8830
#define GL_DRAW_BUFFER12                  0x8831
#define GL_DRAW_BUFFER13                  0x8832
#define GL_DRAW_BUFFER14                  0x8833
#define GL_DRAW_BUFFER15                  0x8834
#define GL_BLEND_EQUATION_ALPHA           0x883D
#define GL_MAX_VERTEX_ATTRIBS             0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
#define GL_FRAGMENT_SHADER                0x8B30
#define GL_VERTEX_SHADER                  0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
#define GL_MAX_VARYING_FLOATS             0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE                    0x8B4F
#define GL_FLOAT_VEC2                     0x8B50
#define GL_FLOAT_VEC3                     0x8B51
#define GL_FLOAT_VEC4                     0x8B52
#define GL_INT_VEC2                       0x8B53
#define GL_INT_VEC3                       0x8B54
#define GL_INT_VEC4                       0x8B55
#define GL_BOOL                           0x8B56
#define GL_BOOL_VEC2                      0x8B57
#define GL_BOOL_VEC3                      0x8B58
#define GL_BOOL_VEC4                      0x8B59
#define GL_FLOAT_MAT2                     0x8B5A
#define GL_FLOAT_MAT3                     0x8B5B
#define GL_FLOAT_MAT4                     0x8B5C
#define GL_SAMPLER_1D                     0x8B5D
#define GL_SAMPLER_2D                     0x8B5E
#define GL_SAMPLER_3D                     0x8B5F
#define GL_SAMPLER_CUBE                   0x8B60
#define GL_SAMPLER_1D_SHADOW              0x8B61
#define GL_SAMPLER_2D_SHADOW              0x8B62
#define GL_DELETE_STATUS                  0x8B80
#define GL_COMPILE_STATUS                 0x8B81
#define GL_LINK_STATUS                    0x8B82
#define GL_VALIDATE_STATUS                0x8B83
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_ATTACHED_SHADERS               0x8B85
#define GL_ACTIVE_UNIFORMS                0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_ACTIVE_ATTRIBUTES              0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
#define GL_CURRENT_PROGRAM                0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
#define GL_LOWER_LEFT                     0x8CA1
#define GL_UPPER_LEFT                     0x8CA2
#define GL_STENCIL_BACK_REF               0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5

/* GL type for program/shader text */
typedef char GLchar;

GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GXFRAMEWORK_DECLSPEC void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GXFRAMEWORK_DECLSPEC void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GXFRAMEWORK_DECLSPEC void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GXFRAMEWORK_DECLSPEC void APIENTRY glAttachShader (GLuint program, GLuint shader);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompileShader (GLuint shader);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glCreateProgram (void);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glCreateShader (GLenum type);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteProgram (GLuint program);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteShader (GLuint shader);
GXFRAMEWORK_DECLSPEC void APIENTRY glDetachShader (GLuint program, GLuint shader);
GXFRAMEWORK_DECLSPEC void APIENTRY glDisableVertexAttribArray (GLuint index);
GXFRAMEWORK_DECLSPEC void APIENTRY glEnableVertexAttribArray (GLuint index);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
GXFRAMEWORK_DECLSPEC GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GXFRAMEWORK_DECLSPEC GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsProgram (GLuint program);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsShader (GLuint shader);
GXFRAMEWORK_DECLSPEC void APIENTRY glLinkProgram (GLuint program);
GXFRAMEWORK_DECLSPEC void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
GXFRAMEWORK_DECLSPEC void APIENTRY glUseProgram (GLuint program);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1f (GLint location, GLfloat v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1i (GLint location, GLint v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glValidateProgram (GLuint program);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);

#endif

/* OpenGL 2.1 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_2_1

#define GL_PIXEL_PACK_BUFFER              0x88EB
#define GL_PIXEL_UNPACK_BUFFER            0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
#define GL_FLOAT_MAT2x3                   0x8B65
#define GL_FLOAT_MAT2x4                   0x8B66
#define GL_FLOAT_MAT3x2                   0x8B67
#define GL_FLOAT_MAT3x4                   0x8B68
#define GL_FLOAT_MAT4x2                   0x8B69
#define GL_FLOAT_MAT4x3                   0x8B6A
#define GL_SRGB                           0x8C40
#define GL_SRGB8                          0x8C41
#define GL_SRGB_ALPHA                     0x8C42
#define GL_SRGB8_ALPHA8                   0x8C43
#define GL_COMPRESSED_SRGB                0x8C48
#define GL_COMPRESSED_SRGB_ALPHA          0x8C49

GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

#endif

/* OpenGL 3.0 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_3_0

#define GL_COMPARE_REF_TO_TEXTURE         0x884E
#define GL_CLIP_DISTANCE0                 0x3000
#define GL_CLIP_DISTANCE1                 0x3001
#define GL_CLIP_DISTANCE2                 0x3002
#define GL_CLIP_DISTANCE3                 0x3003
#define GL_CLIP_DISTANCE4                 0x3004
#define GL_CLIP_DISTANCE5                 0x3005
#define GL_CLIP_DISTANCE6                 0x3006
#define GL_CLIP_DISTANCE7                 0x3007
#define GL_MAX_CLIP_DISTANCES             0x0D32
#define GL_MAJOR_VERSION                  0x821B
#define GL_MINOR_VERSION                  0x821C
#define GL_NUM_EXTENSIONS                 0x821D
#define GL_CONTEXT_FLAGS                  0x821E
#define GL_COMPRESSED_RED                 0x8225
#define GL_COMPRESSED_RG                  0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#define GL_RGBA32F                        0x8814
#define GL_RGB32F                         0x8815
#define GL_RGBA16F                        0x881A
#define GL_RGB16F                         0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
#define GL_CLAMP_READ_COLOR               0x891C
#define GL_FIXED_ONLY                     0x891D
#define GL_MAX_VARYING_COMPONENTS         0x8B4B
#define GL_TEXTURE_1D_ARRAY               0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
#define GL_TEXTURE_2D_ARRAY               0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
#define GL_R11F_G11F_B10F                 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
#define GL_RGB9_E5                        0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
#define GL_TEXTURE_SHARED_SIZE            0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED           0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD             0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS            0x8C8C
#define GL_SEPARATE_ATTRIBS               0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI                       0x8D70
#define GL_RGB32UI                        0x8D71
#define GL_RGBA16UI                       0x8D76
#define GL_RGB16UI                        0x8D77
#define GL_RGBA8UI                        0x8D7C
#define GL_RGB8UI                         0x8D7D
#define GL_RGBA32I                        0x8D82
#define GL_RGB32I                         0x8D83
#define GL_RGBA16I                        0x8D88
#define GL_RGB16I                         0x8D89
#define GL_RGBA8I                         0x8D8E
#define GL_RGB8I                          0x8D8F
#define GL_RED_INTEGER                    0x8D94
#define GL_GREEN_INTEGER                  0x8D95
#define GL_BLUE_INTEGER                   0x8D96
#define GL_RGB_INTEGER                    0x8D98
#define GL_RGBA_INTEGER                   0x8D99
#define GL_BGR_INTEGER                    0x8D9A
#define GL_BGRA_INTEGER                   0x8D9B
#define GL_SAMPLER_1D_ARRAY               0x8DC0
#define GL_SAMPLER_2D_ARRAY               0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
#define GL_UNSIGNED_INT_VEC2              0x8DC6
#define GL_UNSIGNED_INT_VEC3              0x8DC7
#define GL_UNSIGNED_INT_VEC4              0x8DC8
#define GL_INT_SAMPLER_1D                 0x8DC9
#define GL_INT_SAMPLER_2D                 0x8DCA
#define GL_INT_SAMPLER_3D                 0x8DCB
#define GL_INT_SAMPLER_CUBE               0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
#define GL_QUERY_WAIT                     0x8E13
#define GL_QUERY_NO_WAIT                  0x8E14
#define GL_QUERY_BY_REGION_WAIT           0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
#define GL_BUFFER_ACCESS_FLAGS            0x911F
#define GL_BUFFER_MAP_LENGTH              0x9120
#define GL_BUFFER_MAP_OFFSET              0x9121

GXFRAMEWORK_DECLSPEC void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glEnablei (GLenum target, GLuint index);
GXFRAMEWORK_DECLSPEC void APIENTRY glDisablei (GLenum target, GLuint index);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
GXFRAMEWORK_DECLSPEC void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GXFRAMEWORK_DECLSPEC void APIENTRY glEndTransformFeedback (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glClampColor (GLenum target, GLenum clamp);
GXFRAMEWORK_DECLSPEC void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
GXFRAMEWORK_DECLSPEC void APIENTRY glEndConditionalRender (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
GXFRAMEWORK_DECLSPEC GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1ui (GLint location, GLuint v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GXFRAMEWORK_DECLSPEC const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);

/* ARB_depth_buffer_float */
#define GL_DEPTH_COMPONENT32F             0x8CAC
#define GL_DEPTH32F_STENCIL8              0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD

/* ARB_framebuffer_object */
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT            0x8218
#define GL_FRAMEBUFFER_UNDEFINED          0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
#define GL_DEPTH_STENCIL                  0x84F9
#define GL_UNSIGNED_INT_24_8              0x84FA
#define GL_DEPTH24_STENCIL8               0x88F0
#define GL_TEXTURE_STENCIL_SIZE           0x88F1
#define GL_TEXTURE_RED_TYPE               0x8C10
#define GL_TEXTURE_GREEN_TYPE             0x8C11
#define GL_TEXTURE_BLUE_TYPE              0x8C12
#define GL_TEXTURE_ALPHA_TYPE             0x8C13
#define GL_TEXTURE_DEPTH_TYPE             0x8C16
#define GL_UNSIGNED_NORMALIZED            0x8C17
#define GL_FRAMEBUFFER_BINDING            0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING           0x8CA7
#define GL_READ_FRAMEBUFFER               0x8CA8
#define GL_DRAW_FRAMEBUFFER               0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
#define GL_RENDERBUFFER_SAMPLES           0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
#define GL_COLOR_ATTACHMENT0              0x8CE0
#define GL_COLOR_ATTACHMENT1              0x8CE1
#define GL_COLOR_ATTACHMENT2              0x8CE2
#define GL_COLOR_ATTACHMENT3              0x8CE3
#define GL_COLOR_ATTACHMENT4              0x8CE4
#define GL_COLOR_ATTACHMENT5              0x8CE5
#define GL_COLOR_ATTACHMENT6              0x8CE6
#define GL_COLOR_ATTACHMENT7              0x8CE7
#define GL_COLOR_ATTACHMENT8              0x8CE8
#define GL_COLOR_ATTACHMENT9              0x8CE9
#define GL_COLOR_ATTACHMENT10             0x8CEA
#define GL_COLOR_ATTACHMENT11             0x8CEB
#define GL_COLOR_ATTACHMENT12             0x8CEC
#define GL_COLOR_ATTACHMENT13             0x8CED
#define GL_COLOR_ATTACHMENT14             0x8CEE
#define GL_COLOR_ATTACHMENT15             0x8CEF
#define GL_DEPTH_ATTACHMENT               0x8D00
#define GL_STENCIL_ATTACHMENT             0x8D20
#define GL_FRAMEBUFFER                    0x8D40
#define GL_RENDERBUFFER                   0x8D41
#define GL_RENDERBUFFER_WIDTH             0x8D42
#define GL_RENDERBUFFER_HEIGHT            0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_STENCIL_INDEX1                 0x8D46
#define GL_STENCIL_INDEX4                 0x8D47
#define GL_STENCIL_INDEX8                 0x8D48
#define GL_STENCIL_INDEX16                0x8D49
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES                    0x8D57

GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GXFRAMEWORK_DECLSPEC void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GXFRAMEWORK_DECLSPEC GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenerateMipmap (GLenum target);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GXFRAMEWORK_DECLSPEC void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);

/* ARB_framebuffer_sRGB */
#define GL_FRAMEBUFFER_SRGB               0x8DB9

/* ARB_half_float_vertex */
#define GL_HALF_FLOAT                     0x140B

/* ARB_map_buffer_range */
#define GL_MAP_READ_BIT                   0x0001
#define GL_MAP_WRITE_BIT                  0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020

GXFRAMEWORK_DECLSPEC GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GXFRAMEWORK_DECLSPEC void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);

/* ARB_texture_compression_rgtc */
#define GL_COMPRESSED_RED_RGTC1           0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
#define GL_COMPRESSED_RG_RGTC2            0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE

/* ARB_texture_rg */
#define GL_RG                             0x8227
#define GL_RG_INTEGER                     0x8228
#define GL_R8                             0x8229
#define GL_R16                            0x822A
#define GL_RG8                            0x822B
#define GL_RG16                           0x822C
#define GL_R16F                           0x822D
#define GL_R32F                           0x822E
#define GL_RG16F                          0x822F
#define GL_RG32F                          0x8230
#define GL_R8I                            0x8231
#define GL_R8UI                           0x8232
#define GL_R16I                           0x8233
#define GL_R16UI                          0x8234
#define GL_R32I                           0x8235
#define GL_R32UI                          0x8236
#define GL_RG8I                           0x8237
#define GL_RG8UI                          0x8238
#define GL_RG16I                          0x8239
#define GL_RG16UI                         0x823A
#define GL_RG32I                          0x823B
#define GL_RG32UI                         0x823C

/* ARB_vertex_array_object */
#define GL_VERTEX_ARRAY_BINDING           0x85B5

GXFRAMEWORK_DECLSPEC void APIENTRY glBindVertexArray (GLuint array);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsVertexArray (GLuint array);

#endif /* ~OpenGL 3.0 */


/* OpenGL 3.1 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_3_1

#define GL_SAMPLER_2D_RECT                0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
#define GL_SAMPLER_BUFFER                 0x8DC2
#define GL_INT_SAMPLER_2D_RECT            0x8DCD
#define GL_INT_SAMPLER_BUFFER             0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
#define GL_TEXTURE_BUFFER                 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
#define GL_TEXTURE_RECTANGLE              0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
#define GL_RED_SNORM                      0x8F90
#define GL_RG_SNORM                       0x8F91
#define GL_RGB_SNORM                      0x8F92
#define GL_RGBA_SNORM                     0x8F93
#define GL_R8_SNORM                       0x8F94
#define GL_RG8_SNORM                      0x8F95
#define GL_RGB8_SNORM                     0x8F96
#define GL_RGBA8_SNORM                    0x8F97
#define GL_R16_SNORM                      0x8F98
#define GL_RG16_SNORM                     0x8F99
#define GL_RGB16_SNORM                    0x8F9A
#define GL_RGBA16_SNORM                   0x8F9B
#define GL_SIGNED_NORMALIZED              0x8F9C
#define GL_PRIMITIVE_RESTART              0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E

GXFRAMEWORK_DECLSPEC void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
GXFRAMEWORK_DECLSPEC void APIENTRY glPrimitiveRestartIndex (GLuint index);

/* ARB_copy_buffer */
#define GL_COPY_READ_BUFFER               0x8F36
#define GL_COPY_WRITE_BUFFER              0x8F37

GXFRAMEWORK_DECLSPEC void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);

/* ARB_draw_instanced (none) */

/* ARB_uniform_buffer_object */
#define GL_UNIFORM_BUFFER                 0x8A11
#define GL_UNIFORM_BUFFER_BINDING         0x8A28
#define GL_UNIFORM_BUFFER_START           0x8A29
#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
#define GL_UNIFORM_TYPE                   0x8A37
#define GL_UNIFORM_SIZE                   0x8A38
#define GL_UNIFORM_NAME_LENGTH            0x8A39
#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
#define GL_UNIFORM_OFFSET                 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX                  0xFFFFFFFFu

GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

#endif /* ~OpenGL 3.1 */


/* OpenGL 3.2 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_3_2

#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY                0x000A
#define GL_LINE_STRIP_ADJACENCY           0x000B
#define GL_TRIANGLES_ADJACENCY            0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
#define GL_PROGRAM_POINT_SIZE             0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER                0x8DD9
#define GL_GEOMETRY_VERTICES_OUT          0x8916
#define GL_GEOMETRY_INPUT_TYPE            0x8917
#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
#define GL_CONTEXT_PROFILE_MASK           0x9126

GXFRAMEWORK_DECLSPEC void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);

/* ARB_depth_clamp */
#define GL_DEPTH_CLAMP                    0x864F

/* ARB_draw_elements_base_vertex */

GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);

/* ARB_fragment_coord_conventions (none) */

/* ARB_provoking_vertex */
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
#define GL_LAST_VERTEX_CONVENTION         0x8E4E
#define GL_PROVOKING_VERTEX               0x8E4F

GXFRAMEWORK_DECLSPEC void APIENTRY glProvokingVertex (GLenum mode);

/* ARB_seamless_cube_map */
#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F

/* ARB_sync */
#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
#define GL_OBJECT_TYPE                    0x9112
#define GL_SYNC_CONDITION                 0x9113
#define GL_SYNC_STATUS                    0x9114
#define GL_SYNC_FLAGS                     0x9115
#define GL_SYNC_FENCE                     0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
#define GL_UNSIGNALED                     0x9118
#define GL_SIGNALED                       0x9119
#define GL_ALREADY_SIGNALED               0x911A
#define GL_TIMEOUT_EXPIRED                0x911B
#define GL_CONDITION_SATISFIED            0x911C
#define GL_WAIT_FAILED                    0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull

GXFRAMEWORK_DECLSPEC GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsSync (GLsync sync);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteSync (GLsync sync);
GXFRAMEWORK_DECLSPEC GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GXFRAMEWORK_DECLSPEC void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);

/* ARB_texture_multisample */
#define GL_SAMPLE_POSITION                0x8E50
#define GL_SAMPLE_MASK                    0x8E51
#define GL_SAMPLE_MASK_VALUE              0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES                0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
#define GL_MAX_INTEGER_SAMPLES            0x9110

GXFRAMEWORK_DECLSPEC void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
GXFRAMEWORK_DECLSPEC void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);

#endif /* ~OpenGL 3.2 */


/* OpenGL 3.3 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_3_3

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE

GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);

/* ARB_blend_func_extended */
#define GL_SRC1_COLOR                     0x88F9
#define GL_ONE_MINUS_SRC1_COLOR           0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

GXFRAMEWORK_DECLSPEC void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GXFRAMEWORK_DECLSPEC GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);

/* ARB_explicit_attrib_location (none) */

/* ARB_occlusion_query2 */
#define GL_ANY_SAMPLES_PASSED             0x8C2F

/* ARB_sampler_objects */
#define GL_SAMPLER_BINDING                0x8919

GXFRAMEWORK_DECLSPEC void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsSampler (GLuint sampler);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
GXFRAMEWORK_DECLSPEC void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);

/* ARB_shader_bit_encoding (none) */

/* ARB_texture_rgb10_a2ui */
#define GL_RGB10_A2UI                     0x906F

/* ARB_texture_swizzle */
#define GL_TEXTURE_SWIZZLE_R              0x8E42
#define GL_TEXTURE_SWIZZLE_G              0x8E43
#define GL_TEXTURE_SWIZZLE_B              0x8E44
#define GL_TEXTURE_SWIZZLE_A              0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46

/* ARB_timer_query */
#define GL_TIME_ELAPSED                   0x88BF
#define GL_TIMESTAMP                      0x8E28

GXFRAMEWORK_DECLSPEC void APIENTRY glQueryCounter (GLuint id, GLenum target);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);

/* ARB_vertex_type_2_10_10_10_rev */
#define GL_INT_2_10_10_10_REV             0x8D9F

GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP2ui (GLenum type, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP3ui (GLenum type, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP4ui (GLenum type, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
GXFRAMEWORK_DECLSPEC void APIENTRY glColorP3ui (GLenum type, GLuint color);
GXFRAMEWORK_DECLSPEC void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
GXFRAMEWORK_DECLSPEC void APIENTRY glColorP4ui (GLenum type, GLuint color);
GXFRAMEWORK_DECLSPEC void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
GXFRAMEWORK_DECLSPEC void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
GXFRAMEWORK_DECLSPEC void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);


#endif /* ~OpenGL 3.3 */


/* OpenGL 4.0 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_4_0

#define GL_SAMPLE_SHADING                 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F


GXFRAMEWORK_DECLSPEC void APIENTRY glMinSampleShading (GLclampf value);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

/* ARB_texture_query_lod (none) */
/* ARB_draw_buffers_blend - jest w OpenGL 4.0 draft, nie jako rozszerzenie*/

/* ARB_draw_indirect */
#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

GXFRAMEWORK_DECLSPEC void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);

/* ARB_gpu_shader5 */
#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D

/* ARB_gpu_shader_fp64 */
#define GL_DOUBLE_VEC2                    0x8FFC
#define GL_DOUBLE_VEC3                    0x8FFD
#define GL_DOUBLE_VEC4                    0x8FFE
#define GL_DOUBLE_MAT2                    0x8F46
#define GL_DOUBLE_MAT3                    0x8F47
#define GL_DOUBLE_MAT4                    0x8F48
#define GL_DOUBLE_MAT2x3                  0x8F49
#define GL_DOUBLE_MAT2x4                  0x8F4A
#define GL_DOUBLE_MAT3x2                  0x8F4B
#define GL_DOUBLE_MAT3x4                  0x8F4C
#define GL_DOUBLE_MAT4x2                  0x8F4D
#define GL_DOUBLE_MAT4x3                  0x8F4E

GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1d (GLint location, GLdouble x);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);

/* ARB_shader_subroutine */
#define GL_ACTIVE_SUBROUTINES             0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_SUBROUTINES                0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
#define GL_COMPATIBLE_SUBROUTINES         0x8E4B

GXFRAMEWORK_DECLSPEC GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);

/* ARB_tessellation_shader */
#define GL_PATCHES                        0x000E
#define GL_PATCH_VERTICES                 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
#define GL_TESS_GEN_MODE                  0x8E76
#define GL_TESS_GEN_SPACING               0x8E77
#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
#define GL_TESS_GEN_POINT_MODE            0x8E79
#define GL_ISOLINES                       0x8E7A
#define GL_FRACTIONAL_ODD                 0x8E7B
#define GL_FRACTIONAL_EVEN                0x8E7C
#define GL_MAX_PATCH_VERTICES             0x8E7D
#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER         0x8E87
#define GL_TESS_CONTROL_SHADER            0x8E88

GXFRAMEWORK_DECLSPEC void APIENTRY glPatchParameteri (GLenum pname, GLint value);
GXFRAMEWORK_DECLSPEC void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);

/* ARB_texture_buffer_object_rgb32 (none) */

/* ARB_transform_feedback2 */
#define GL_TRANSFORM_FEEDBACK             0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25

GXFRAMEWORK_DECLSPEC void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsTransformFeedback (GLuint id);
GXFRAMEWORK_DECLSPEC void APIENTRY glPauseTransformFeedback (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glResumeTransformFeedback (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);

/* ARB_transform_feedback3 */
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_MAX_VERTEX_STREAMS             0x8E71

GXFRAMEWORK_DECLSPEC void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
GXFRAMEWORK_DECLSPEC void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
GXFRAMEWORK_DECLSPEC void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);

#endif /* ~OpenGL 4.0 */


/* OpenGL 4.1 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_4_1

/* ARB_ES2_compatibility */
#define GL_FIXED                          0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_LOW_FLOAT                      0x8DF0
#define GL_MEDIUM_FLOAT                   0x8DF1
#define GL_HIGH_FLOAT                     0x8DF2
#define GL_LOW_INT                        0x8DF3
#define GL_MEDIUM_INT                     0x8DF4
#define GL_HIGH_INT                       0x8DF5
#define GL_SHADER_COMPILER                0x8DFA
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
#define GL_MAX_VARYING_VECTORS            0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

GXFRAMEWORK_DECLSPEC void APIENTRY glReleaseShaderCompiler (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GXFRAMEWORK_DECLSPEC void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
GXFRAMEWORK_DECLSPEC void APIENTRY glClearDepthf (GLclampf d);

/* ARB_get_program_binary */
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH          0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
#define GL_PROGRAM_BINARY_FORMATS         0x87FF

GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);

/* ARB_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT              0x00000001
#define GL_FRAGMENT_SHADER_BIT            0x00000002
#define GL_GEOMETRY_SHADER_BIT            0x00000004
#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
#define GL_ALL_SHADER_BITS                0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE              0x8258
#define GL_ACTIVE_PROGRAM                 0x8259
#define GL_PROGRAM_PIPELINE_BINDING       0x825A

GXFRAMEWORK_DECLSPEC void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
GXFRAMEWORK_DECLSPEC void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
GXFRAMEWORK_DECLSPEC void APIENTRY glBindProgramPipeline (GLuint pipeline);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
GXFRAMEWORK_DECLSPEC void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GXFRAMEWORK_DECLSPEC void APIENTRY glValidateProgramPipeline (GLuint pipeline);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

/* ARB_shader_precision (none) */

/* ARB_vertex_attrib_64bit */
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);

/* ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
#define GL_MAX_VIEWPORTS                  0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
#define GL_VIEWPORT_BOUNDS_RANGE          0x825D
#define GL_LAYER_PROVOKING_VERTEX         0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_UNDEFINED_VERTEX               0x8260

GXFRAMEWORK_DECLSPEC void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GXFRAMEWORK_DECLSPEC void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GXFRAMEWORK_DECLSPEC void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);

#endif /* ~OpenGL 4.1 */


/* OpenGL 4.2 */
#if GL_MAXIMUM_VERSION >= GL_VERSION_4_2

/* ARB_base_instance */
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);


/* ARB_shading_language_420pack (none) */

/* ARB_transform_feedback_instanced */
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
GXFRAMEWORK_DECLSPEC void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);

/* ARB_compressed_texture_pixel_storage */
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH  0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH  0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH    0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH    0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE     0x912E

/* ARB_conservative_depth (none) */

/* ARB_internalformat_query */
#define GL_NUM_SAMPLE_COUNTS              0x9380

GXFRAMEWORK_DECLSPEC void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);

/* ARB_map_buffer_alignment */
#define GL_MIN_MAP_BUFFER_ALIGNMENT       0x90BC

/* ARB_shader_atomic_counters */
#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB

GXFRAMEWORK_DECLSPEC void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);

/* ARB_shader_image_load_store */
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
#define GL_UNIFORM_BARRIER_BIT            0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT            0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
#define GL_MAX_IMAGE_UNITS                0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME             0x8F3A
#define GL_IMAGE_BINDING_LEVEL            0x8F3B
#define GL_IMAGE_BINDING_LAYERED          0x8F3C
#define GL_IMAGE_BINDING_LAYER            0x8F3D
#define GL_IMAGE_BINDING_ACCESS           0x8F3E
#define GL_IMAGE_1D                       0x904C
#define GL_IMAGE_2D                       0x904D
#define GL_IMAGE_3D                       0x904E
#define GL_IMAGE_2D_RECT                  0x904F
#define GL_IMAGE_CUBE                     0x9050
#define GL_IMAGE_BUFFER                   0x9051
#define GL_IMAGE_1D_ARRAY                 0x9052
#define GL_IMAGE_2D_ARRAY                 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
#define GL_IMAGE_2D_MULTISAMPLE           0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056
#define GL_INT_IMAGE_1D                   0x9057
#define GL_INT_IMAGE_2D                   0x9058
#define GL_INT_IMAGE_3D                   0x9059
#define GL_INT_IMAGE_2D_RECT              0x905A
#define GL_INT_IMAGE_CUBE                 0x905B
#define GL_INT_IMAGE_BUFFER               0x905C
#define GL_INT_IMAGE_1D_ARRAY             0x905D
#define GL_INT_IMAGE_2D_ARRAY             0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D          0x9062
#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES              0x906D
#define GL_IMAGE_BINDING_FORMAT           0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF

GXFRAMEWORK_DECLSPEC void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GXFRAMEWORK_DECLSPEC void APIENTRY glMemoryBarrier (GLbitfield barriers);

/* ARB_shading_language_packing (none) */

/* ARB_texture_storage */
#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F

GXFRAMEWORK_DECLSPEC void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GXFRAMEWORK_DECLSPEC void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GXFRAMEWORK_DECLSPEC void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GXFRAMEWORK_DECLSPEC void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GXFRAMEWORK_DECLSPEC void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

#endif /* ~OpenGL 4.2 */

#if GL_LOAD_ADDITIONAL_EXTENSIONS == GL_TRUE

/* ARB_sample_shading - w OpenGL 4.0 jako standard */
#define GL_SAMPLE_SHADING_ARB             0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37

GXFRAMEWORK_DECLSPEC void APIENTRY glMinSampleShadingARB (GLclampf value);

/* ARB_texture_cube_map_array - w OpenGL 4.0 jako standard */
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F

/* ARB_texture_gather - w OpenGL 4.0 jako standard */
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F

/* ARB_draw_buffers_blend - w OpenGL 4.0 jako standard */
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
GXFRAMEWORK_DECLSPEC void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

/* ARB_shading_language_include - wprowadzone chyba OpenGL 3.2*/
#define GL_SHADER_INCLUDE_ARB             0x8DAE
#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
#define GL_NAMED_STRING_TYPE_ARB          0x8DEA

GXFRAMEWORK_DECLSPEC void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
GXFRAMEWORK_DECLSPEC void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
GXFRAMEWORK_DECLSPEC GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);

/* ARB_texture_compression_bptc - potrzeba OpenGL 3.1, dostępne w 3.2 w Compatibility Profile */
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F

/* ARB_cl_event - OpenGL 3.2- */
#define GL_SYNC_CL_EVENT_ARB              0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241

/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
struct _cl_context;
struct _cl_event;

GXFRAMEWORK_DECLSPEC GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);

/* ARB_debug_output - przepisane w OpenGL 4.0 Core specification */
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
#define GL_DEBUG_SOURCE_API_ARB           0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148

typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);

GXFRAMEWORK_DECLSPEC void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GXFRAMEWORK_DECLSPEC void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GXFRAMEWORK_DECLSPEC void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
GXFRAMEWORK_DECLSPEC GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);

/* AMD_debug_output */
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);

/* ARB_robustness - przepisane w OpenGL 3.2 Compatibility Profile */
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_NO_RESET_NOTIFICATION_ARB      0x8261

GXFRAMEWORK_DECLSPEC GLenum APIENTRY glGetGraphicsResetStatusARB (void);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
GXFRAMEWORK_DECLSPEC void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
GXFRAMEWORK_DECLSPEC void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);

/* EXT_bgra - deprecated? */
#define GL_BGR_EXT                        0x80E0
#define GL_BGRA_EXT                       0x80E1

/* ARB_vertex_buffer_object - aka vertex array object */
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;

/* ARB_shader_objects */
/* GL types for program/shader text and shader object handles */
typedef char GLcharARB;
typedef unsigned int GLhandleARB;

/* ARB_half_float_pixel */
/* GL type for "half" precision (s10e5) float data in host memory */
typedef unsigned short GLhalfARB;

/* NV_half_float */
typedef unsigned short GLhalfNV;

/* NV_vdpau_interop */
typedef GLintptr GLvdpauSurfaceNV;

/* EXT_timer_query */
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;

/* ARB_shader_stencil_export (none) */
/* ARB_vertex_array_bgra (none) */

#endif

#ifdef __cplusplus
}
#endif

#endif // ~__gxframework_gxopengl_h__
