 3D TANK DUEL
 Realtime 1984

 CONTROLS : Keyboard, Kempston, Cursor
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 AIM : Blow up all the enemy tanks. Simple enough...

 GAMEPLAY : At the top of the screen is the radar display, showing
 where the enemy tanks appear. Taking up the rest of the screen is
 the view through your tank's gun turret. The various pyramids, cubes,
 prisms and so on scattered around the landscape don't harm you but
 do block your movement and firing. The damage is done by four 
 different type of tank, as well as flying saucers and missiles. You
 are of course equipped with a cannon to destroy them, but you can
 only fire one shot at a time - if you miss, you must wait for your
 failed shot to vanish over the horizon before you can fire again.
 This means that accurate firing is essential...

 COMMENTS : "Playable, addictive and very good"
 RATING : 83% (CRASH #7, August 1984)

 NOW : Probably the best version of Battlezone for the Spectrum. It's
 still quite a nice game, even if a bit shallow. Perhaps of more
 interest is that this was the game that launched the 3D career of
 Realtime Software, authors of CARRIER COMMAND, STARGLIDER and most
 recently STAR FOX on the SNES.
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 KEYS : (This game is best played using the cursor keys!)
	Left		- 5 or left arrow
	Right		- 8 or right arrow
	Up		- 7 or up arrow
	Down		- 6 or down arrow
	Fire		- 0