 ALTERNATIVE WORLD GAMES 
 Gremlin 1987

 CONTROLS : Keyboard, Kempston, Cursor
 NOTE: This game will only work with the Z80 emulator - it makes
extensive use of .TAP files.
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 AIM : After all those serious sports sims, try a bit of light relief
with some rather unusual events - sack racing in Naples, boot throwing
at the Colosseum, pole climbing in Verona and running up walls in
Venice, to name but a few!
 
 EMULATOR NOTES: Before playing the game, press the following: F7, S, 
I, G, then type "awg.tap" and press ENTER. Press ESCAPE to return to 
the emulated program. (This will tell the emulator that the multiload
parts are in .TAP format in the AWG.TAP file). 

 GAMEPLAY : On the credit screen, press FIRE to display the Country
Selection Menu. Type your name and press ENTER, then choose your
country with UP/DOWN and FIRE. On the next screen, you will see a
video recorder and nine monitors. Using UP/DOWN, change the "channel
number" on the video and press FIRE to light up each game's monitor.
By doing this you can select any number or combination of the eight
events. The ninth monitor allows you to choose between COMPETITION
and PRACTICE using LEFT/RIGHT. At the end of the practice session
you get the option to try an event again; in a competition you only
do each event once.

 1. SACK RACE	- Choose your opponent, then begin the event. Use
		 LEFT/RIGHT to move your player along - you will
		 need good timing! If you fall, use UP to stand up
		 again, and use UP/DOWN to negotiate the manholes in
		 the road. To jump, press FIRE.

 2. PILE OF PLATES - Press UP/DOWN to increase or decrease the number
		    of plates which you want to try to carry, then
	 	    press FIRE to begin. Use UP/DOWN to control your
		    walking speed, and LEFT/RIGHT to move his arms
		    back and forth. FIRE drops one plate from the top
		    of the pile.

 3. BOOT THROWING - Select an empty boot or a boot filled with water
		   (heavier, but travels further) and press FIRE to
		   begin. LEFT/RIGHT swings the boot around in the	
		   air, building up speed, while FIRE throws it.

 4. RIVER JUMP	- Press FIRE to start running. Your speed depends on
		 the angle of the pole, controlled with UP/DOWN. The
		 best angle is dead level, but the pole is heavy and
		 may drop. If the angle is low enough, the jump will
		 begin at the water's edge. Press FIRE to let go of
		 the pole and vault to the other side.

 5. POLE CLIMBING - Choose your opponent and press FIRE to begin. To
		   climb the pole, you must follow the sequence
		   UP-FIRE-DOWN-FIRE-UP-FIRE, etc. The speed of your
		   climbing depends on how fast you can do this. If
		   you reach the bottle of champagne at the top of
		   the pole, you must then safely slide down again.
		   Press FIRE every so often to slow your slide,
		   otherwise you will drop the bottle.

 6. RUN UP THE WALL - To start running, press UP. Use UP/DOWN to
		     control your speed. The parrot which carries
		     the hat will stop three times in the air before
		     he drops it. To catch the hat, you will need to
		     be directly below it as it falls and press FIRE.
		     As you approach the wall, press FIRE and then UP
		     to jump up the wall. At the highest point you
		     reach, press FIRE to make the hat stick to the
		     wall. Land safely again using LEFT and DOWN. An
		     attempt is only successful if you have the hat!

 7. PILLOW FIGHT - Choose your opponent and press FIRE to begin. Try
		  to knock your opponent into the water by hitting
		  him with your pillow. The player who falls into
		  the water loses the event.
		   For both players:
		  DOWN 	 - defend your nearest side
		  UP	 - defend your furthest side
		  FIRE + UP - hit to your nearest side
		  FIRE + DOWN - hit to your furthest side

		   For the left hand player:
		  RIGHT	 - defend a hit from above
		  FIRE + RIGHT - hit from above

		   For the right hand player:
		  LEFT	 - defend a hit from above
		  FIRE + LEFT - hit from above

 8. POGO	- You must pogo your way around the maze-like course,
		 bursting the balloons within the time limit of 9
		 minutes 59 seconds. UP moves in the direction you are
		 facing, DOWN moves in the opposite direction and
		 LEFT/RIGHT changes the direction. FIRE stands you up
		 again after a fall or makes you jump higher.

 COMMENTS : 
 RATING : % (CRASH #, month 198)

 NOW : A very odd, and rather hard, game...
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 KEYS - One Player:	Up     - Q
			Down   - A
			Left   - O
			Right  - P
                        Fire   - SYM/SHIFT [Ctrl]

			-----------		-----------
			 Player 1:		 Player 2:

	Two Player:	Up     - Q		- P
			Down   - A		- L
			Left   - S		- J
			Right  - D		- K
			Fire   - Z		- SYM/SHIFT