 BOUNDER 
 Gremlin 1986

 CONTROLS : Keyboard, Kempston, Cursor
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 AIM : Guide a ball through 174 screens of obstacles while bouncing
 along the path of hexagonal paving stones which scrolls down the
 screen...
 
 GAMEPLAY : In 10 levels of top-down action, you have to be careful
 to avoid the various obstacles in your path: jagged rocks, stone walls,
 broken glass and so on, all of which will burst your ball. There are
 also the usual variety of mobile threats, which do unpleasant things
 like knock you off course, puncture you or even eat you.

  Your seven lives may not seem like much; however you do have the
 advantage of the occasional power-up:

 1) SUPERCHARGE		- a square marked with an arrow, which allows
			 the next bounce to stay in the air for twice
			 as long as normal
 2) TELEPORT		- warps you to the next teleport square
 3) MYSTERY BONUS	- a square marked with a question mark, which
			 may give you a good or bad reward...

  At the end of each level you will be faced with a bonus screen full of
 question marks, each of which holds a number of bonus points. The
 Bounceometer in the status bar shows how many bounces you have left,
 so you will need to judge your jumps carefully if you want to get the
 maximum number of points!

 COMMENTS : "A very original platform variant, neatly executed."
 RATING : 90% (CRASH #29, June 1986)

 NOW : A nice game - I seem to remember that there is a version doing
 the rounds on the Amiga PD scene.
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 KEYS : Left		-  Q
	Right		-  W
	Up		-  L
	Down		-  P

	Pause		-  M
	Quit		-  Break
