 CONVOY RAIDER 
 Gremlin 1987

 CONTROLS : Keyboard, Kempston
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 AIM : The seas are filled with enemy ships and submarines - and it's
 your job, as commander of a brand-new warship, to make the seas safe
 for shipping again...
 
 GAMEPLAY : A map screem shows your position, marked by a flashing
 white circle, and that of the enemy in the area, while a compass and
 speed readout help as navigational aids. A highlighted inset in the
 map shows a land-sea overview. Meanwhile, three radar screens show
 the position of enemy aircraft and missiles, surface shipping and
 submarines. An on-screen alert indicates the proximity of enemy
 forces. An enemy base on the map is indicated by a flag of the Rising
 Sun and from here waves of attacking aircraft will threaten your ship.

  Against all this, you do have some weapons to back you up - Seawolf
 and Exocet missiles and submarine-hunting helicopters. Wire-guided
 Seawolfs can destroy aircraft and anti-ship missiles, whilst Exocets
 are themselves anti-ship missiles. Having fired one, four video
 screens appear - the largest shows the view from an on-board camera
 (a la Gulf War), and the others show such things as remaining flight
 time and height above sea level. If flown too high, the Exocet's
 signals can be jammed and control lost. Deployment of the Exocet is
 in two stages; first, the missile is flown to the target's last known
 position and once there, a target silhouette on the horizon can be
 chosen. Missiles must be reach their target before the flight time
 expires (otherwise they'll just run out of fuel and drop out of the 
 sky!)

  To attack underwater, an anti-submarine helicopter can be used by
 stationing it above the sea's surface, seen as a 3D map showing the
 seabed underneath. The chopper drops depth charges which explode at
 a depth determined by the position of a moving arrow at the moment
 the charge was dropped. The submarines can fire back though with
 anti-aircraft missiles, and if too many hit the chopper it'll be
 destroyed.

  Any damage to the ship itself is indicated by a red section on the
 ship's silhouette on the map screen. This damage can be rectified by
 docking with a repair ship. A flag symbol on the map screen indicates
 its position which is changed when repairs have been undertaken.

 COMMENTS : "An interesting collection of games that doesn't quite add
 up to a great game, and with limited appeal".
 RATING : 56% (CRASH #43, August 1987)

 NOW : A curious but rather uninspiring little game - and not a 
 particularly accurate naval simulation, either!
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 KEYS : Left	- Z
	Right	- X
	Up	- L
	Down	- .
	Fire	- ENTER
