 QUAZATRON
 Hewson Consultants / Graftgold Ltd, 1986

 CONTROLS : Keyboard, Cursor, Kempston

 Note :   Quazatron is played diagonally, except when in grapple mode.
 If you are using a joystick it may help to rotate it 45 degrees
 clockwise.
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 AIM : You control KLP-2 (Klepto), a droid assigned to deactivate the
 hostile alien droids of Quazatron. You must destroy the alien droids
 by laser fire, by pushing them to destruction, by ramming them (if
 you are stronger than they are!) or by grappling with them using your
 experimental Grapple Device. This allows you to dismantle the droid
 and use their parts to increase your own power and facilities. In
 addition, the alien computer system can be tapped to provide level
 maps and data on the droids and their various parts.

 WEAPONS : Your weapons can be fired using the fire button or by
 pressing W to activate autofire. Weapons fire in the direction KLP-2
 is facing. There are many different weapons which can be taken from
 enemy droids. The weapons can only be used while KLP-2 is moving.

 GRAPPLING : Decide on your target droid, make KLP-2 stop moving and
 press fire until the yellow message at the bottom left shows GRAPPLE
 and the G light flashes. Then you can ram the enemy droid to dismantle
 it. To turn off GRAPPLE mode, press fire again. To successfully grapple
 you must overcome the enemy droid's security circuit. You must use your 
 Pulsers to turn at least 7 of the 12 rectangles on the central bar to
 your colour. You have a few seconds to move left or right to select
 the side of the circuit which you wish to use. Your target uses the
 opposite side to fight back. Move your Pulsers up and down the wires
 and activate them with the fire button. Avoid Terminators, Joiners and
 Colour Switchers. Aim for Splitters and Auto Pulsers.

  If you succeed in interfacing, the status of the enemy droid's Drive,
 Power, Weapon, Chassis and Devices are displayed. You can "steal" any
 of these parts for your own use by selecting them with up/down and
 pressing fire. Damaged elements are unusable. If you win overwhelmingly
 in the grapple game, the parts of the droid are less likely to be
 damaged. You should choose parts wisely. A weak power unit, for
 example, is likely to drain quickly if used with heavy weaponry. 
 Similarly a poor drive unit will not support good shields.

  The alien droids are classified from A-1 (the highest and toughest) 
 to X-9 (the lowest and weakest). The higher classes tend to have the 
 best parts. The droids' identifiers are stamped on their breast plates.
 (Look out for the programmer's own "pet" droid, the A-B Andrewoid...)

 LEVELS : To change levels, find a lift square and press fire. A side
 view of the city is shown. Move up/down to the required level and
 left/right to exit the lift.

 CONSOLE ACCESS : Find a console and press fire. Use left/right to
 select an icon and press fire. You will see four icons:
  1. Robot    - Return to game
  2. Diamond shape - 3D map of current level
  3. Side view- side elevation of citadel
  4. Query robot   - droid data library

 LIBRARY : Use left/right or up/down to move to the next screen. Press
 fire to exit. You can only view data on droids of a similar or lower
 security class to your current class. To improve your status you must
 grapple successfully with a higher class of droid. The first screen 
 displayed shows your current status including data on Weapon, Drive,
 Power, Chassis and Devices.

 ENERGY : Your energy is shown by the rotation speed of the head of
 KLP-2. KLP-2's expression changes from happy to upset as he runs out
 of energy. Energy may be replace from energy points on some levels
 but your maximum energy allowed continuously falls as your power unit
 burns out under the burden of your Grapple Device. Replace power
 units for longer life. Extra equipment affects the rate at which your
 energy is consumed.

 ALERT STATUS : The light on the right of the lower panel is the alert
 status monitor. Disabling droids in quick succesion causes the alert
 status to go to red and more points can be scored.

 POWER DOWN : When the last droid on a level is destroyed the citadel
 lights automatically go out.

 COMMENTS : "One of the best games ever to come out on the Spectrum."
 RATING : 94% (CRASH #29, June 1986)

 NOW : A superb game - one of the best 8-bit games of all time, in
 my opinion (although ex-C64 owners may prefer Paradroid, on which
 Quazatron was originally based).
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 KEYS : Left/up    - A, S, D, F, G              Joystick left
        Left/down  - B, N, M, sym shift         Joystick down
        Right/up   - H, J, K, L                 Joystick up
        Right/down - Z, X, C, V, caps shift     Joystick right
        Fire 	   - ENTER                      Joystick fire
        Autofire   - W (toggles on/off)
        Pause      - P                   (Not in Grapple mode)