 ROBOT MESSIAH 
 Alphabatim 1985

 CONTROLS : Keyboard, Kempston
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 AIM : On a planet in a galaxy far away, thousands of robots are being
 cruelly used as slaves in deep mines by greedy Androids. One day, 
 though, a robot named SID succeeds in breaking his programming and
 escaping from the Androids. In a cave far underground, he meets an 
 exiled Android called Socrates, expelled for suggesting that all
 machines are created equal. Realising that SID could become a Robot
 Messiah and liberate the slave robots, Socrates instructs SID to
 achieve upgrade and lead the robots in rebellion...
 
 GAMEPLAY : To start the uprising, SID must collect three envelopes,
 each one containing a section of a computer program. The complete
 program must then be input to the Androids' main computer. The
 envelopes are scattered around the caves across 152 flick-screens.
 Unfortunately, many harmful objects and creatures are to be found
 underground. Water, for example, is  rather unhealthy if you happen
 to be made out of iron... You can find some useful items too - such
 as energy reboosters, otherwise known as sticky buns and fruit. Your
 energy bar will show you how much energy you have left; you have been
 given three energy bars (i.e. lives) to help you in your quest.

  To get the three envelopes, three sections of the underground system
 must be explored, starting with the caves. To leave them a weight must
 be found to place upon a pressure pad to allow entry to the next 
 section. Moving SID over an object and pressing the pick-up key allows
 you to get objects, up to a maximum of three. To combat the creatures,
 there is a gun which you can use somewhere in the cave, although you'll
 also need a magazine of bullets before you can use it. There are twelve
 such magazines scattered around the caves.

  Once in the second sectiom. SID finds himself in a buggy travelling 
 down a long corridor towards the next part. The buggy has a shield 
 which can be activated if any cave creatures drift towards it, although
 this drains energy. A scanner at the top of the screen shows how far 
 away the test centre is. Once through the corridor, you're in another
 room with a pressure pad. The only way out is through the door that the
 pad activates - without a weight, you're stuck!

  If you do get out of the room then SID enters the test centre. Here the
 envelopes must be found and the teleport activated to zap SID back into
 the first set of caves so that the computer can be reprogrammed.

 COMMENTS : "A passable arcade-adventure, but nothing special."
 RATING : 72% (CRASH #24, January 1986)

 NOW : The CRASH verdict says it all... but it's OK for a quick game.
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 KEYS : Left		- N
	Right		- M
	Jump		- S
	Fire		- A
	Pick up		- X