 SHADOWFIRE
 Beyond 1985

 CONTROLS : Keyboard, Kempston, Cursor
 Note : It is recommended that you play this game at about 150%-180%
 speed, as it is rather slow at normal speed. (A variable-speed
 emulator like Z80 is highly recommended.)
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 AIM : The treacherous General Zoff has captured Ambassador Kryxix of
 the Empire. Unfortunately, the Ambassador is carrying the plans for a
 revolutionary new kind of spacecraft, the Shadowfire. With it, Zoff
 would be able to ravage the Empire at will. The crack Enigma team -
 whom you control - must rescue the Ambassador before he cracks under
 interrogation and gives away the location of the plans!

 GAMEPLAY : You have one hour and forty minutes to carry out your
 mission. There are three main objectives for you to fulfil:

 1. Rescue Ambassador Kryxix.
 2. Capture General Zoff
 3. Capture or destroy his ZOFF V starship.

  You can accomplish these tasks in any order. The game opens with the
 Enigma craft moored alongsie the ZOFF V. Your first task is to beam
 some or all of your team aboard using the abilities of the droid
 Manto.

 CHARACTERS : Having selected your means of control (joystick or 
 keys), you will see the Enigma team screen, showing the surviving
 members of the Enigma team. From left to right, the characters are:

 1. SYLLK         - Insectoid; excellent fighter; wears armour; very
                   strong.
 2. SEVRINA MARIS - Human; crack locksmith; excellent markswoman
 3. MANTO         - Transport droid; weak self-defence; only team
                   member with transporter ability
 4. MAUL          - Weapons droid; excellent self-defence; tough
                   fighter; well armoured; slow moving
 5. ZARK MONTOR   - Human; team leader; expert in close combat; strong
 6. TORIK         - Avian; good fighter; very fast; quite weak

 STATUS SCREEN : When you select a character, you will see a screenful
 of icons. Each Enigma character has four screen: Status, Objects,
 Movement and Battle. The first you will see when you select a
 character will be the Status screen. The icons show:

 1. Running figure - Agility; shows speed of movement
 2. Strong arm     - Strength; shows strength (or weakness); may
                    change length during the mission
 3. Heart          - Stamina; shows physical endurance; will change if
                    character is injured or tired.
 4. Scales         - Weight; when a character picks up an object a
                    green bar appears; if the object is too heavy the
                    bar will turn red. Simply drop something to
                    restore the bar to green.
 5. Green monitor  - Gives access to character's Movement screen.
 6. Yellow monitor - Gives access to character's Object screen.
 7. Red monitor    - Gives access to character's Battle screen.
 8. Arrow/Screens  - Quit; select this when you want to return to a
                    previous screen. This icon can also be used to
                    cancel a command.

 OBJECT SCREEN : This screen is entered by selecting the Yellow
 monitor icon and enables you to manipulate objects. At the left of
 the screen are the objects in the same location as the character. In
 the middle are the objects (if any) carried by the character. Along
 the bottom a bar registers the weight of objects carried. On the right
 of the screen are the icons which allow you to manipulate objects:

 1. Finger on Button - Activate weapon, transporter pad, etc.
 2. Gun/Knife       - Ready for use; selects which object will be held
                     for immediate use. Move the cursor over the icon
                     desired and press ENTER. (Make sure you use this
                     icon when you arm a character!)
 3. Hold briefcase  - Pick up object; move cursor over this icon and
                     press ENTER; the item will then appear in the
                     middle of the screen as a carried object.
 4. Drop briefcase  - Drop object; move cursor over this icon and
                     press ENTER, then select the object carried and
                     press ENTER again; the item will reappear on the
                     left of the screen as an object in the same
                     location as the character.

 The remaining icons on this screen are the Green monitor (Movement),
 Red monitor (Battle) and Quit. Tools are normally activated using the
 Activate icon; however, specialist objects such as the Self Destruct
 Unit may require an additional command icon. Such objects are
 activated using this command icon. Weapons are automatically activated
 in combat situations, but only if the character has a weapon held at
 the ready.

 MOVEMENT SCREEN : This screen is entered by selecting the Green
 monitor icon and enables you to move characters from location to
 location. At left are a number of arrows. The filled arrow(s) show
 possible directions for the character to move. In the middle of the
 screen is a text descriptio of the character's current location. At
 right are three other icons: Red monitor (Battle), Yellow monitor
 (Objects) and Quit. To command a character to move simply place the
 cursor over any of the filled arrows and press ENTER.

  You can only move a character in the direction(s) indicated by a
 filled arrow. Occasionally a character may refuse to respond. Either
 they are faced by a locked door and require a keycard or they are
 about to be attacked.

 BATTLE SCREEN : This screen is entered by selecting the Red monitor
 icon and enables you to command a character to do battle. At left will
 be displayed characters standing in the location selected. In the
 middle of the screen are the attack/retreat indicators. On the right
 are the icons which allow you to command a character to fight or
 retreat:

 1. Right arrow     - Attack; commands character to do battle; if they
                     win they will advance into the enemy's location.
 2. Left/right arrow - Defend; commands a character to stand fast and
                      do battle.
 3. Left arrow      - Retreat; commands character to retire to next
                     location.
 4. Square with detail - Location scan; enables you to look into
                        current or adjacent locations; then you can
                        count or identify other characters, who appear
                        on the left of the screen.

 (The eight directional arrows are used to choose the direction of
 attack.)

 MISSION COMMAND SCREEN : This appears above the character screens at
 all times. It shows (from left to right) Status icons; View screen;
 and Character in play. The Status icons change colour according to a
 character's status:

 White          - Inactive, ready for command
 Blue           - Moving
 Magenta        - Attacking
 Cyan/Brown     - Defending
 Yellow         - Retreating
 Green          - Picking lock (Sevrina)
 Flashing       - Character weak
 Black          - Character dying

 The View screen will show the current location of the character, plus
 any other characters within sight. The Character in play screen shows
 the character currently in play.

 OTHER CHRARACTERS :

 1. Ambassador Kryxix - appears as a green icon; must be rescued!
 2. General Zoff      - magenta icon; must be captured alive.
 3. Captain Churl     - white/grey icon; Zoff's second in command.
 4. Marshall          - Marshall icon; humanoid or robotic officer.
 5. Squad Leader      - Squad Leader icon; both humanoid and robotic.
 6. Trooper           - Trooper icon; both humanoid and robotic.

 OTHER ITEMS :

 1. Projectile Pistol - light short range weapon
 2. Laser Rifle       - medium weapon, effective at medium range
 3. Rocket Launcher   - very effective when fired at adjacent location
 4. Smoke Bomb        - very effective when used in current location
 5. Time Delay Unit   - freezes time for all except the activator
 6. Tool Kit          - allows Sevrina to open locked doors
 7. Key Card          - colour coded; opens certain locked doors
 8. Self-Destruct Card - activates the ZOFF V's Self-Destruct Unit
 9. Self-Destruct Unit - when activated, begins a 4-minute countdown
                        (in real-time) until self-destruction.
 10. Transport Beacon - can only be operated by Manto; can only be
                       used after it has been dropped in a location.

 COMMENTS : "A state of the art game"
 RATING : 96% (CRASH #17, June 1985)

 NOW : "The world's first-ever icon-driven adventure" is still quite a
 nice game to play, even if it is a bit shallow. It was an influential
 game in its day and was one of the stepping-stones towards entirely
 icon-driven games.
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 KEYS : Up	- Q to P
	Down	- A to L
	Left	} Alternate bottom
	Right	}    row keys
	Fire	- 1 to 0