 WIZBALL 
 Ocean 1987

 CONTROLS : Keyboard, Kempston
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 AIM : For many years, Wiz and his magical cat lived happily in brightly
 coloured Wizworld. All was not well however as a malevolent force had
 discovered the vista and intended to stamp out brilliance once and for
 all. The evil Zark and his horrible sprites have moved in to eliminate
 the spectrum and render all landscpes drab and grey. So jump in your 
 transporter and with the help of your faithful servant Catelite, restore
 Wizworld to its former glory.

 GAMEPLAY : The landscapes in Wizworld are comprised of three colours
 each. Your task is to restore the original colours by shooting the Red,
 Green and Blue colour bubbles and then using Cat to collect the droplets
 of colour as they fall to the ground. Droplets collected will be stored
 in the cauldron displayed at the bottom of the screen, until such time
 as you have enough of each colour to make the target colour displayed
 in the cauldron on the far bottom right of the screen.

  In the three levels which have aliens on: one has red, one has green
 and one has blue. It is therefore necessary to move between the three
 levels using the tunnels to collect all three colours. To complete a
 level, you must colour in the whole landscape. After each colour is
 collected there is a bonus stage. After this, Wiz enters Wiz-Lab and
 is given a Wiz-Perk by his guardian angel. You may select one weapon
 or control, which will be magically endowed up on all subsequent
 Wizballs from birth, or opt for the bonus of 1000 points x Wiz-Level
 number.

 ICONS : When certain aliens are killed they will deposit a green pearl
 which will remain stationary on the screen. If Wizball passes over this
 pearl and picks it up the first icon on the top of the screen will
 glow; this indicates that Wiz has the option to select a feature
 representated on the icon. If you want to select another feature
 collect more pearls until the icon you want is glowing. Several icons
 have two possible functions. The icons are, from left to right:

 1) Thrust	- Gives Wiz more control over the Wizball and allows
		 him to move it left or right.
    Antigrav	- Gives Wiz total control over the Wizball and stops
		 the bouncing.
 2) Beam	- Gives Wiz supa-beam weapon.
    Double	- Gives Wiz and cat automatic two-directional firepower.
 3) Catellite	- Gives Wiz a cat fresh from training college.
 4) Blazers	- Gives Wiz and Cat super rapid fire blazers.
 5) Wiz Spray	- Gives Wiz mega spray protection.
    Cat Spray	- Does the same for Cat (but Wiz and Cat cannot have
		 spray at the same time).
 6) Smart Bomb	- Kills every sprite in sight.
 7) Shields	- Gives Wiz and Cat shields for a limited period only.

 COMMENTS : "An entertaining and playable game".
 RATING : 92% (CRASH #45, October 1987)

 NOW : A classic 8-bit game which recently spawned an excellent 16-bit
 sequel, WIZKID - worth getting, if you see it.
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 KEYS : Redefinable
