THE SPECTRUM GAMES DATABASE

CANYON WARRIOR

PUBLISHER
Mastertronic Plus

AUTHORS
Code:Stephen Cork
128k sound and effects:Tiny Williams

YEAR
1989

DESCRIPTION
Vertically scrolling shoot-em-up, a clone of Xecutor from The
Edge.

CONTROLS
Kempston/Sinclair/Cursor/Redefinable Keys
6 on Menu Screen goes to Screen Designer, fire to start
Keys default to Q-Up, A-Down, O-Left, P-Right, M-Fire

INSTRUCTIONS
Basically shoot everything in sight whilst avoiding bits of
scenery and collecting power-ups.

HINTS/CHEATS

RELATED GAMES

INLAY CARD TEXT
The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.
The alien High Command's base has been found, your task is to
find the mothership, then blow it to pieces.

Programmed by Stephen Cork

The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.

Tha alien High Command's base has been found on a small
canyon riddled planetoid. Your task is to find the
mothership, then blow it to pieces.

To reach the mothership you must traverse four heavily
defended canyons and each canyon has a sentinel. These
sentinels are similar to the mothership. but smaller and they
require a number of shots to destroy them. There are a number
of items that you can pick up. These include fuel drums,
these will boost your fuel level.
NOTE: If you run out of fuel, you won't lose a life, you will
lose the game!

ALIEN TRACKER: This gives you five salvoes of missiles which
               home towards aliens.
TURRET TRACKER: These are the same as the alien trackers
                except that they home in on turrets.
SMART BOMBS: These destroy everything on screen except weapon
                pods or missiles in flight.
EXTRA FORCEFIELD: To begin with, your ship is protected by
               four force-fields, this gives you an extra one.

The number of force-fields, weapons and fuel is displayed on
screen. Whenever you fire, you also use one of whatever
weapons you have, but since a smart bomb destroys everything
when you use them, they will work seperately from your
trackers.

At the end of each level, you are re-docked with your base
ship and your forcefields and fuel are replenished.

MAP EDITOR
The built-in map editor will allow you to customise the first
three levels ONLY (We can't make it too easy for you can we!)

When editing do not put too much into the map. The game has
only a fixed amount of memory. Adding more than the game can
handle will cause the editor to ignore the extra. As a
guideline the map supplied uses the exact number of objects
that the game can handle. Pressing 'FIRE' will select a
function from the boxes on the left. The indicator on the
rihgt shows the current 'HELD' piece. When the mode at the
bottom of the screen reads 'POKE', then that piece will be
poked on to the map wherever your cursor is. The 'UP' and
'DONW' boxes change the piece you are holding. Selecting
'PICK' changes your mode to 'PICK'. This enables you to pick
an object from the map and place it elsewhere. 'EXIT' takes
you out of the program and to the tape routines.

NOTE: Should you put different coloured objects together
without a gap, you will probably get a colour clash. The
in-built map takes this into consideration so you should
emulate this style when creating your own.

Finally, do not fill in the spaces between levels or the
scroll will look confusing. Stick to where we have put
things, and above all, have fun.

CONTROLS:
Redefinable from the title screen

LOADING INSTRUCTIONS
Type LOAD"" and press ENTER.

A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES
The program code, graphic representation and artwork are
copyright of Mastertronic and may not be reproduced, stored,
hired or broadcast in any form whatsoever without the written
permission of Mastertronic. All rights reserved.

(C) Mastertronic Limited 1989

Made in Great Britain

SCORES
Your Sinclair, Oct 89, 66%

URL
ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/
cany_war.zip

FACTS

NOTES


