THE SPECTRUM GAMES DATABASE

GO TO HELL

PUBLISHER
Triple Six.

AUTHOR
Programming and graphics by J. Jones.

YEAR
1985.

CATEGORY
Arcade.

CONTROLS
Kempston, Sinclair, Cursor joysticks or keyboard:

Q: Up
A: Down
O: Left
P: Right
B,N,M,SYMBOL,SPACE: Fire
H: Pause
S: Restart

INSTRUCTIONS
The aim of the game is to rescue a person you told to go to Hell.
To do this you must drive him through a huge maze in order to
collect six crosses, then make your way to the hidden room and
meet the master of Hell.  There're lots of badies everywhere:
shooting your small white crosses at them will increase your
energy a little. You can fully recover your energy level by
placing yourself on the special flashy crosses.

HINTS/CHEATS
Due to the nature of the maze, some parts of it may seem
inaccessible: just try out every single corner near the screen
boundaries before going for an alternative path. Avoid getting
stuck in narrow corridors or dead ends: you won't have enough
space to turn freely and shoot at the badies.

Once you have collected all six crosses, you must head for the
hidden room which is located at the upper-right section of the
maze.

60319,0: Infinite lives
63275,0: Immunity

GENERAL FACTS
According to an interview with the author in Sinclair User, the
author wrote this as a response to various publishing houses that
didn't publish his games.

NOTES
Despite the rather amateurish graphics many people agree that
this game still has some kind of an oppressive atmosphere which
actually makes it fun to play. Worth a try if only to see the
utterly sick animated graphics on the background.
