                          KNIGHT TYME - MASTERTRONIC
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~
                            TYPED BY VAXALON 1993
                            ~~~~~~~~~~~~~~~~~~~~~
 THE GAME
  
  After releasing Gimbal the Wizard from a self inflicted White Out Spell in
 Spellbound, Magic Knight has been catapulted through time to the future.
 This is his story, so here it is in his own words:
  "I landed heavily on the transporter pad of the USS Pisces and while I was
 bending out some of the dents in my armour I was approached by a strange
 metal creature. It spoke 'Hi, Magic Knight, I am KLINK. I have been 
 expecting you. Take this'. He then gave me a cubic object which I later
 learned was a Datacube. As I held it I became aware of a strange power 
 inside me. Klink spoke again 'The Datacube will give you the relevant date
 for 25th Century life and reduce your Culture Shock to nil. It will fade
 away as you absorb its knowledge'.
  As the Datacube transferred its data to my brain cells I started to 
 formulate my survival plan. I will have to locate the Tyme Guardians,
 if they still exist and obtain a Tyme machine from them. But my first 
 priority has to be to make contact with the starships Transputer since
 it programmed Klink to give me the Datacube."
 
 
 FEATURES
 
  The games use and enhanced version of windimation which players of
 Spellbound will be familiar with. This system allows the player to access
 windows in which the command choices are given.
 
 
 CONTROLS
 
  A - Up/Jump   Z - Down  N - Left  M - Right  SPACE - Fire
 
  Use the Up (A) and Down (Z) keys in the menu to operate the finger. Or 
 define your own keys.
 
 Joystick:
 Kempston Cursor Protek Sinclair Any programmable joystick
 
 HINTS
 
  Derby IV, the Transputer, can help you to start with. The advert to
 Spellbound may actually prove to be useful. A clown will help you to
 avoid dying of exhaustion. Sarab will tell you how to move the starship
 once you are wearing a valid ID Card. Use Gadget X for the save and load
 game facilities.
 
 MASTERTRINIC 1985
 
