                PROJECT X - THE MICROMAN DOC - COMPASS SOFTWARE                   
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            TYPED BY VAXALON 1993
                            
  I am Professor Neil Richards. The story I am about to tell, you may find
 impossible to believe.
  It all began in my laboratory at home in the country. Working on the 
 process of animal miniaturisation, a freak accident occurred. The computer
 controlling the experiment malfunctioned and I received a massive dose
 of X-GAMMA RADIATION. I panicked, and ran out of the house towards my car.
 
  I jumped into the car and sped away down the road heading for my 
 colleague's laboratory, which was only a few miles away. Realizing the
 seriousness of the situation, I knew he was the only one who could help
 me. Whilst speeding down the road my tyre burst and I swerved out of 
 control into a tree.
  The last thing I remembered was the steering wheel rushing towards
 my face. 'Then darkness'.
 
                      !GENERAL NOTES YOU NEED TO KNOW!
                      
  Your task is to get to the lab which is in your colleague's house.
 The problem is that the lab's security is controlled by COM 2, a
 high-tech computer. It's main task is to stop you from entering the
 laboratory, which you must do to attain the solution to your problem.
 
PROJECT X 1 - THE MICROMAN - SOLUTION - TYPED BY VAXALON - 1994
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN THE CAR
 examine car, climb seatbelt,  wind handle

UNDER THE HEDGE
 examine hedge, climb up

SCARECROW
 examine scarecrow, pull belt, examine box

TO GET THROUGH THE HAYSTACK MAZE
 sw, sw, e, ne, e, se, get needle, n, e

ON TOP OF THE MOUND OF EARTH
 dig, in, light lighter, e, e, s, e, get lolly stick

AT THE CAVE IN
 dig (if carrying lolly stick)

TO BEAT THE MOLE
 you must have the needle (sword) and the button (shield)

IN THE SHED
 get ring (don't go west)

OUTSIDE THE GREENHOUSE
 cut glass, in, get firework, examine firework, read label, light firework on
the lit parafin heater, get firework, w, w, out, out, s, s, in, 
drop firework, out, in, west

AT THE POND
 wear thimble, enter pond, go down to the bottom of the pond and get the pin,
tie string if you've got the scarecrows string belt, get hook

AMOUNGST THE SMALL ROCKS
 examine rocks, up to the top, drop twig, help, push twig, cross bridge

THE WINDOW SILL
 examine venetian blinds, d, get paper, examine paper, now go to the kitchen
worksurface and after falling in the fridge climb out, get pepper,
examine kitchen roll

AT THE COAL FIRE
 examine fire, wear tin foil, climb fireguard, at the clock, get dongle,
read letter

TOP OF THE STAIRS
 throw pepper (removes the mouse)

IN THE AIRING CUPBOARD AND LOW SHELF
 read manual, the bottles to get are - blue, red, magenta, green - 
examine tray, empty bottles, examine tray, develop paper, get photo, 
s, get sonic key, examine key

IN BEDROOM AND AT THE TELEPHONE
 climb wire, push receiver, listen, wear egg cozy, push buttons on the sonic
key, look, get recognition card

IN THE BATHROOM
 get magnifying glass, examine photo, use magnifying glass, make a note of 
the number, climb towel, e, jump across, get mirror, jump across

OUTSIDE LAB DOORWAY
 examine door, use mirror, in, under the tall desk throw grappling hook,
climb rope

ON COMPUTER KEYBOARD
 read monitor, look, examine socket, insert dongle, w, d, s, se, in....END
