Tower of Evil - Thorm EMI Computer Software 1984
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Tower of Evil, by John Wilson

Many, many years ago, our hero, Andros was banished from the court of
King Salimos, destined never to return until he could recapture the
king's lost treasure stolen by a wicked Necromancer and his minions.

Andros has one powerful aid given to him by an old friend, the court
wizard, the power to hurl fireballs from his fingertips.

Our hero has journeyed to the Tower of Evil, home of the Necromancer.
He will have to move from room to room, killing the evil minions as he
goes.

Andros will need to collect the nine treasures and find the key to the
gate enabling him to travel to the next level; a drink from a goblet
will grant him invincibility or double his strength for a short while.

Andros must deposit his treasure in the chest which will be found on
level 1 before it is safe.  Along the way he will need to defeat many
gruesome characters including, Valfors, Xaphans and Baphonets while
trying to find his way around the maze-like Tower of Evil.  With over
forty rooms to be explored and pits of burning coals to be passed before
entering the next level, this game is not for the faint hearted.

Controls
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Move your joystick to control the direction of Andros.  Pressing fire will
release fireballs at his enemies in the direction he is facing.  In the
fire pits press the fire button to make andros jump the flames.

Keyboard Controls are -:
Q-Up,  A-Down,  O-Left,   P-Right, any key on bottom row except BREAK can
be used as fire.

Rules
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1- Andros must move from room to room to collect the various items.  Each
room has between one and four doors through which our hero may freely move.
This can prove dangerous as the Necromancers minions also have unrestricted
movement between rooms.

2- Each storey of the Tower has up to nine rooms in which are hidden a key,
treasure and a goblet containing one of two potions - Essence of Wild
Volvus which grants temporary invincibility or Cigam which increases the
power of his fireballs.

3- To move between storeys Andros must be in possession of the key enabling
him to unlock the gate.  He must use the Magenta gate if he wishes to
ascend and the Cyan gate if he wishes to descend.

4- Andros must negotiate the treacherous Fire Pits between each level.
These pits are quite wide and can only be crossed by running at them and
pressing the fire button to jump.  However time your jump carefully to
avoid the balls of fire sent by the evil Guardian of Fires.

5- Treasure is not safe until it has been placed in the chest which will
be found on level 1.  Safe treasure is indicated by the item appearing in
RED at the bottom of the screen.  If you lose a life you will lose the
treasure you have collected on that level.  You will not loose treasure
or keys if you perish in the fire pits.

6- As the object of the game is to collect the treasure, you will find
that you will not accumulate a high score by merely shooting the minions.
You will score 1000 multiplied by the floor level for each pile of treasure
collected.

Hints
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1- Don't hang around the doorways because you won't stand a chance!

2- Minions enter the room at a fixed time interval, one at a time.  There
is a limit on the number of minions that can appear in a room at any one
time.  This is dependant on the floor level and the number of rooms
Andros has enter/re-entered.

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