THE SPECTRUM GAMES DATABASE

VULCAN

PUBLISHER
Cases Computer Systems

AUTHOR(S)
R.T. Smith

YEAR
1985

CATALOGUE NUMBER

CATEGORY
Strategy

DESCRIPTION
Vulcan is a war game.

CONTROLS
Self explanatory (menu driven - the 1st letter of each word in
the menu selects that command).

INSTRUCTIONS

ORIGINAL INLAY CARD TEXT

HINTS/CHEATS

SEQUELS/PREQUELS
Vulcan was third in a series of similar wargames by the same
author.  The first being Arnhem, and the second Desert Rats.

SCORES RECEIVED
Newsfield Readers Golden Joystick Award winner 1988 (A 'CRASH' 
Magazine award).

REVIEWS

URLS

GENERAL FACTS
'Vulcan' Is the follow up to Desert Rats and deals with the
fighting in Tunisia 1942/43. This is where the Americans come
into it!  The scenarios are: The Race for Tunis, Kasserine, The
Eighth Army, Operation Vulcan and The Tunisian Campaign. As with
Desert Rats, the Campaign would take about 18 - 25 hours to play.
Axis forces are heavily outnumbered and undersupplied, but have
heavy tanks to maul the allies. The Allies win if they capture
both Bizerta and Tunis together while the Axis win if they hold
out to the end of the game and inflict enough damage on the
Allies. Victory points are allocated for certain objectives, each
enemy unit destroyed etc...


NOTES
There are expanded 128k versions available of this games which
have additional sounds and scenarios (but are essentially the
same).

The main attraction of this games over the run of the mill
strategy wargame is the system used to order units (simple and
effective but complex enough sums it up nicely) and the superb
graphics (for a wargame - based on squares rather than hexes).

The only really annoying feature of both games is that units are
taken away without warning sometimes (and if they were in a
strategic position...).
