 ALIEN 8
 Ultimate 1984

 CONTROLS : Keyboard, Kempston, Cursor
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 AIM : As Maintenence Droid 8, you are aboard a starship which is 
 slowing for its long-awaited rendezvous. Unfortunately, the ship has
 been invaded by a group of rather unpleasant aliens which have
 deactivated the timer circuits in the cryogenic chambers, leaving the 
 ship's crew still frozen. It's your job to reconnect the timers before
 the ship gets to its destination.

 GAMEPLAY : The timer circuits appear as geometric shapes with plugs on
 the end, scattered around the spaceship's 129 rooms. A cryogenic chamber
 has only one socket, each of which demands a specific type of plug - you
 must work out which type of plug goes with which type of socket. As well
 as this, you must overcome the other hazards - the aliens, the moving
 and dissolving blocks, and the ship's auto-defences, which include 
 mines, vicious spikes and lethally-charged pyramids... The mines can be
 cleared by using a multi-directional robot, controlled by standing on a
 compass pad in the mined room, which can be used to blow them up.

 COMMENTS : "Compelling and exciting to play ... poses many strategic
 and thinking problems as well as arcade action."
 RATING : 95% (CRASH #15, April 1985)

 NOW : Graphically speaking, Alien 8 is probably the finest of
 Ultimate's isometric 3D games. It wasn't as great a landmark as its
 predecessor, KNIGHT LORE, but it is a much more polished game. Still a
 challenging and enjoyable game!
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 KEYS :	Left         - Z, C, B, M
        Right        - X, V, N
        Forward      - A to L
        Jump         - Q to P 
        Pick up/drop - 1 to 0 
        Pause        - CAPS/SHFT, SPACE