 KNIGHT LORE 
 Ultimate 1984

 CONTROLS : Keyboard, Kempston, Cursor
 ---------------------------------------------------------------------
 AIM : Sabreman, star of Sabre Wulf and Underwurlde, has been cursed
 by a wizard and now undergoes a distressing transformation into a
 werewolf every night. Now he must find the ingredients for a magic
 potion that will cure him before it's too late...  

 GAMEPLAY : Sabreman's task of creating the potion is not easy (to
 say the least); he is trapped within the castle of the mad wizard
 Melkhior, who has set numerous traps to make life difficult for
 visitors. Around the castle are scattered several charms which 
 Sabreman must collect and deposit in the cauldron at the heart
 of the labyrinth. The type of charm needed is shown appearing and
 disappearing above the cauldron.

  In many of the rooms are hostile guards and magical creatures which
 will kill Sabreman if they touch him. There are also many unpleasant
 traps, such as disappearing stone blocks, mines, poisoned spikes and
 so on. Some of the blocks move around by magical means and can be
 used by Sabreman to transport himself around certain rooms. There
 are bonuses lying around, such as extra lives, which will make your
 task a little easier if you collect them. However, all this will be
 for nothing if you do not create the potion within the time limit -
 Sabreman has forty days and forty nights in which to succeed,
 otherwise he will remain a werewolf forever.

 COMMENTS : "An outstanding game."
 RATING : 94% (CRASH #12, January 1985)

 NOW : One of the most influential games to appear on any computer, 
 this was the first true isometric 3D game; it has established a genre 
 which is as strong as ever - for example, Origin's latest game,
 ULTIMA VIII, looks remarkably like a 1990s version of KNIGHT LORE.
 It's still a fun (although difficult) game to play.
 ----------------------------------------------------------------------
 KEYS : Left		} Alternate bottom
	Right		}    row keys
	Forward		- A to L
	Jump		- Q to P
	Pick up/drop	- 1 to 0